Wednesday, September 1, 2010

Enter GM Josh

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I am GM Josh, the other GM in this experiment. While Joe may lead you to believe that I am a strict GM by describing his own relative laid-back style, I’d like to set the record straight: that is an absolutely correct assumption. I follow the rules closely and I wield ultimate veto during play. I also tend to start a campaign with few house rules. That said, I do NOT let the rulebooks tell me how to run my games any more than the players. If a rules dispute ever comes up during play, my first step is not to check the books but to make a ruling on the spot which we will follow for the rest of the session. After which we will usually see what the rules as written (RAW) say, but even then I will sometimes have my ruling hold. Outside of game time, I am perfectly willing to discuss and reconsider the rules and many times I do agree to change the rules one way or the other, but when I am behind the GM screen, my rules are law.

Sunday, August 29, 2010

Enter GM Joe

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Greetings. I am GM Joe, and only because Josh tells me DM is out-of-date. I'm a more laid-back GM- I tend to bend the rules a bit to let my players do things they'd really like to do, but I also keep players in check via some rule-bending of my own. Suffice it to say that Pun-Pun wouldn't last long in one of my games. I'm running a larger group than that of Josh's, but at the same time, many of my players are inexperienced or total newbies (I've got two first-time players). Alas, I digress. After the break, I'll first discuss a bit about myself, and then introduce my campaign and player party.

Introductions

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Hello, we're GM Joe and GM Josh, and welcome to our blog. Forgotten Legacies is a 3.5 Edition Dungeons & Dragons campaign spanning from level 1 all the way to level 20. We pieced it together from a number of premades, as well as an original overarching story connecting the modules.
The point of all this isn't simply to chronicle the tales of our players as we run these games. In fact, we won't even be running this game together! Rather, we will be game mastering Forgotten Legacies in parallel, each with our own group of players. The purpose is to see both how different the campaigns of two GMs using the same material are, and, likewise, how differently two groups of players act when put in similar situations and how the campaigns unfold.

 

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